Allegorithmic Substance Designer 2019.3.0.3122 (x64) Multilingual 551 Mb. Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. img Allegorithmic Substance Designer 2019.3.0.3122 (x64) Multilingual 551 Mb Substance Designer is a node-based texture compositing tool that allows.
Originally posted on 30 July 2019. Scroll down for news of the commercial release and new HDRI tools.
Adobe has previewed some of the upcoming features in Substance Painter 2019.2, the next update to its material-authoring software, including improvements to the node graph and MaterialX support.
The features were unveiled at Substance Days, the firm’s user event at the start of Siggraph 2019, alongside Project Anorigami for Substance Painter and a new free trial edition of Substance Alchemist.
The release will be the first update to Substance Designer fully under Adobe’s branding, following its acquisition of original developer Allegorithmic earlier this year.
Workflow improvements to the node graph
The next release of Substance Designer – on its blog, Adobe refers to it as the ‘Summer 2019’ update, but if it sticks to its current version numbering, it will be version 2019.2 – extends the software’s node graph.
The next release of Substance Designer – on its blog, Adobe refers to it as the ‘Summer 2019’ update, but if it sticks to its current version numbering, it will be version 2019.2 – extends the software’s node graph.
The update adds a new Dot node, described as acting as a pass-through between parts of a node network.
Users can add multiple Dots to create custom paths between nodes, enabling them to organise node graphs in new ways.
Workflow improvements include the option to display the node drop-down menu while dragging out a link to create a new node, as shown above; plus filtering and favorites within the drop-down itself.
Other changes: improved OpenGL view, performance improvements
Substance Painter 2019.2 will also update the software’s viewport, with support for anisotropy and clearcoat materials in the OpenGL view.
Substance Painter 2019.2 will also update the software’s viewport, with support for anisotropy and clearcoat materials in the OpenGL view.
Performance improvements include optimisations to Substance Designer’s asset library: according to Adobe, it should be possible to “see your shelf two to six times faster”.
Adobe’s round-up of upcoming technologies in its Substance tools. Skip to 01:45 for Substance Designer.
Support for the MaterialX standard for rich material data
The update will also introduce support for MaterialX, Industrial Light & Magic’s open standard for exchanging rich material data beween DCC applications.
The video above, which rounds up work-in-progress features across Adobe’s entire set of Substance tools, shows MaterialX in use to transfer materials between Substance Designer and Substance Painter. Wunderlist win 10.
Mds 3.0 2019
In addition, the format is supported in Arnold and features on Autodesk’s roadmap for 3ds Max.
The video also shows a new dual viewport system within Substance Designer: one viewport using MDL, Nvidia’s Material Definition Language, the other using OpenGL’s GLSL shading language and MaterialX.
According to Adobe, the feature is still a prototype, but should make it possible to export both MDL and MaterialX materials from a single node network.
Updated 30 August 2019: Substance Designer 2019.2 is shipping. As well as the features covered above, the update introduces a new set of tools for creating HDR maps.
New nodes include HDR Merge, shown above, which merges multiple LDR images to a single HDR image, and Nadir Patch, intended for cloning out tripods and camera rigs from the source images.
There are also tools for editing the resulting HDRI environment map, including new nodes for rotating or repositioning the environment, straightening the horizon or adjusting colour temperature.
Users can also export a planar ground texture from the spherical HDRI.
Other features include the option to add synthetic Plane, Line and Spehere lights to a HDR lighting setup by positioning them in a 2D view: a workflow that will be familiar to users of HDR Light Studio.
Substance Designer 2019.2 also adds a new physical sun and sky system based on the Hosek-Wilkie model.
In addition, the implementation of the Iray render engine within Substance Designer now supports Nvidia’s new RTX GPUs, although Adobe hasn’t put a figure on the resulting performance boost.
However, one feature not listed in either Adobe’s latest blog post or the online release notes is MaterialX support. We’ve contacted the firm to ask whether it has actually made it into the release.
Updated 6 September 2019: Adobe has confirmed that MaterialX support is not in the current release, though it is “still in the pipeline”.
Pricing and availability
Substance Designer 2019.2 is available for Windows 7+, CentOS 7.0 or Ubuntu 16.04 Linux and macOS 10.12+.
Substance Designer 2019.2 is available for Windows 7+, CentOS 7.0 or Ubuntu 16.04 Linux and macOS 10.12+.
New Indie licences of the software, intended for artists and studios earning less than $100,000 per year, cost $149; Pro licences cost $990. Both prices include 12 months’ maintenance.
Related posts:
Substance Designer 2019 3 3 0 4
Tags: 3ds max, Adobe, agnostic shader graph, Allegorithmic, anisotropy, Arnold, clear coat material, Dot node, dual viewport, GLSL, material authoring, MaterialX, Maya, MDL, new features, node graph, node network, NVIDIA, OpenGL, price, Siggraph 2019, Substance Designer, Substance Designer 2019.2, Substance Painter, Summer 2019, system requirements
To round out the year with a bang, we’re releasing a major update for Substance Designer. With a leap forward for our color management system, this update also brings UX improvements, a new curvature baker, and a new Atlas tool.
Let’s take a tour of this new – and improved – Substance Designer!
From your Substance Designer interface to the silver screen, this OpenColorIO-based color management system lets you guarantee consistent and high-fidelity color imaging across applications and devices. See it in action using the ACES 1.0.3 config., first in Substance Designer 2019.3 with Iray:
Here are the very same materials in 3ds Max (get the Substance plugin for 3ds Max here), rendered with Redshift:
And here, again, in Maya (get the Substance plugin for Maya here), rendered with Arnold:
Use your own OpenColorIO configuration, or an existing one such as ACES, for any material created within Substance Designer. Make sure you’ll get that Academy Award with perfect rendition on screens!
We provide 2 startup configurations, including an ACES 1.0.3 for easy entry into the ACES world.
Substance Designer allows you to customize your color spaces for any bitmap resources, displays and exported bitmaps. For easier integration, Substance Designer can also detect the color spaces through the resource’s file name.
In a more advanced production pipeline, it is possible to load a custom OpenColorIO configuration file. You can specify the right path in the interface or by using an environment variable.
And if you aren’t using a unified color management system such as ACES; you can stick with the legacy mode, which remains the default option. All colors will stay the same as before with no extra setup.
A whole new Curvature baker
This new, ray-tracing-based baker is a rewrite of the older ‘Curvature from mesh’. Aside from being faster (of course, relative to your mesh as well as your equipment), the Curvature baker gives you more control.
Since we’re using raytracing, it means we can also compute the curvature for intersecting meshes, producing more realistic results. You can also choose the sampling radius for the curvature computation to fine-tune the smoothness of the result.
We’ve also improved the default values to make sure you get the most out of the bakers. No more hand tweaking is necessary!
And on top of that, we’ve added a bit more spice to the Ambient Occlusion bakers. You can now enable the Ground Plane option, which simulates the occlusion coming from the ground. Make sure your object really gets these little details right and feels like it’s on top of a surface.
Blank Mds 3.0 2019
Make the most of your atlases with the new Atlas tool
Get absolute control over your use of scanned atlases. 1000 opentype fonts 2 0 intelk download free. The new Atlas tool will save lots of time: you just need one single input, and the node does the rest of the work!
Once you’ve plugged in your single input, it automatically detects the different elements, splits them, and then lets you scatter and splatter and select randomly, change the size of the elements, rotate them, and so on.
To avoid inconsistencies such as a leaf blending through a pine cone, we’ve added the possibility of blending with superposition by height.
And because Christmas is coming up and we like to do a bit extra, we just released a massive amount of atlases in Substance Source. These make a perfect testing bed for this new tool; we’re hoping you’ll enthusiastically hop in!
UX improvements
First of all, the preview mode is visibly faster than before. A bit of cleaning up under the hood helped us make it all a bit more streamlined. You should feel the effects even more if you’re loading a heavy material.
Preset management is a lot easier – you can now edit your preset properties! This should greatly reduce the risk of errors and resulting back-and-forths. Watch it in action on this custom node (not included in the default library):
And last, but most certainly not least… It’s been a request from you and we made it happen just in time for Christmas: when a 2D widget (like the position widget) has a ‘visibleif’ expression, it is now correctly hidden or displayed in the 2D View.
Want all the details? You can access the full Substance Designer release note right here.
Mds 3.0 2019 Form
Substance Designer 2019 Insanity Awards
The best of the craziest! Starting tomorrow, we’ll give you the list of the Substance Designer artists who blew our minds in 2019.
Substance Designer 2019 3 3 00
Already in 2018 we’d been thoroughly wowed by some of you. Emrecan Cubucku had subsequently earned the honor of being crowned insaner than the insanest. Who will win this year? The competition is fierce!
This release’s artwork is a creation by Tom Carter. Find more of his art here.
The red car we used to model our features is a creation by Amaru Zeas. Find more about him and his art here.
The red car we used to model our features is a creation by Amaru Zeas. Find more about him and his art here.